
Chaos Transcension
Pator Tech School Minmatar Republic
3
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Posted - 2012.10.10 23:59:00 -
[1] - Quote
I love and adore this development, I was JUST saying on my alliance voice chat about the targeting system and how it is needing a serious overhaul. Here are my proposals / suggestions:
Color Coordinating and Coding is DIRE!
Blue for shields and give the option to have it a solid bar or a detailed bar that glows like shields do. A Rusty Gold for Armor. extra detail could be that is is shiny as it is a full bar but becomes broken and damaged as it degrades. Hull would be Silver I'd think.
Another idea for them is to keep them a solid color as you have them, but as damage is dealt the bar will pulse very subtly with small hits or give a big visual pulse on big hits.
Scrolling Combat Text: Something that is beyond popular and almost standard in so many games can be easily worked to have that EVE online feel; You keep the same font size, but instead of that little box in the middle (which you can choose to have it or not) you instead have the damage dealt to your target bounce off of that ship in clear text (with options for standard EVE Online font, or two or three other simple fonts to move with a player's personality choice)
The damage you receive will be a small font number bouncing off of your own ship status overlay.
Modules that inflict damage will have their damage dealt to the target also appear coming just off of the module icon.
Shield boosting modules, Nosferatu, shield rep, etc. will also have small bits of text bouncing gently off of those modules.
All damage types will be color-coded, combinations of damages will have their color schemes split on the bouncing text, if you do more Heat (red) than EM (dark blue) then you would have the numbers appear where more of the text is dominated by red OR you could simply keep the text as you desire but put the slightest underlining that is color-coded.
Would also be awesome to know the Shield Boost Per Second, Remote Armor Repair Per Second, Capacitor Transfer Amount Per Second, Nosferatu Drain Per Second, etc. in the ship fitting. But that is an optional semi-unrelated suggestion perhaps for other things you folks are working on.
Thank you for reading my ideas, If you'd like a Gimp2 artist creation of what my ideal overview would look like, I could also submit a file in a week, as I now work quite a lot in demolition. But I am proficient with art programs and I could always whip together some jpeg images of my suggestions in this post.
Alright, time to mine. |